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Exp Lane · Jungle · Charge, Burst · Medium difficulty
Once a noble prince of the Moniyan Empire, he was abducted by Alice, the Queen of the Blood Demons, and transformed into the Prince of the Abyss.
48.03%
Win Rate
1.20%
Pick Rate
1.36%
Ban Rate
Mythic+ ranked, past 15 days. How specific heroes and rank brackets change Dyrroth's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 47.0% | 2.3% | 1.8% |
| Legend | 47.0% | 1.3% | 1.1% |
| Mythic | 48.0% | 1.2% | 1.4% |
| Mythical Honor | 50.6% | 1.6% | 2.4% |
| Mythical Glory+ | 51.9% | 1.5% | 2.1% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Dyrroth yet. Check back soon.

When Dyrroth's Rage reaches 50%, he enhances Burst Strike and Spectre Step. After every 2 Basic Attacks, Dyrroth releases a Circle Strike, dealing (+150% Total Physical Attack)- (+180% Total Physical Attack) (scales with level) Physical Damage to enemies in the circle (enhanced damage does not apply to turrets), and recovering 7%-10% (scales with level, halved against minions or turrets). This strike does not trigger Attack Effect. Each time he damages an enemy, the cooldown of Burst Strike and Spectre Step is reduced by 1s. Dyrroth recovers 2% - 5% Rage per second (scales with level).

CD: 6
Dyrroth releases a burst strike in a designated direction. Each burst deals 240 (+60% Total Physical Attack) Physical Damage to enemies and slows them by 25% for 1.5s. (The damage decays against the same target and decreases to only 75% on minions.) Abyss Enhanced: Burst Strike has a longer range, deals 140% of the original damage, and its Slowing Effect is doubled.

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In teamfights, Dyrroth should use his 2nd Skill to close the gap with the enemy, then use his Basic Attacks and 1st Skill to deal damage, and finish off the low HP heroes with his Ultimate.
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In the laning phase, Dyrroth can use his 2nd Skill to close in on the enemy and cast it again to lower their Physical Defense. He can then follow up with his Basic Attacks and 1st Skill to poke them.


Dyrroth has good chasing abilities and good melee burst damage, he is strong against heroes with poor Mobility, such as Gord and Hanabi.


Being a melee hero makes Dyrroth weak against heroes with Slow and kiting abilities, such as Vexana and Belerick.


Dyrroth's high melee burst damage works best with heroes with single-target CC, such as Franco and Kaja.
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Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
CD: 6
Dyrroth dashes in the target direction. He stops upon reaching the max distance or hitting an enemy hero or creep, dealing 230 (+60% Extra Physical Attack) Physical Damage and slightly knocking them back. Use Again: Dyrroth locks onto a target and unleashes a Fatal Strike, dealing 345 (+120% Extra Physical Attack) Physical Damage and reducing their by 40% for 4s. Abyss Enhanced: Fatal Strike reaches further and deals 150% of the original damage, slows the target by an extra 90%, and reduces their by 60% for 4s.

CD: 36
After a short delay, Dyrroth launches a destructive strike in the target direction, dealing 650 (+250% Extra Physical Attack) (+ 25% of the target's lost ) as Physical Damage to enemies in its path, and slowing them by 55% for 0.8s. This skill can only be interrupted by Suppression. Damage dealt to non-hero enemies is capped at 1500.