- Running out of time
- Each ban and pick gets 50 seconds, and two picks in a row share one clock, as in the game. A selected hero locks in when the clock hits zero. With nothing selected, a ban is lost and a pick is chosen at random from what's left.
- Hero trade
- After the last pick, heroes are seated in their lanes. Teams get 60 seconds on a timed draft to swap heroes between players before lineups lock.
- Sides in a series
- Game 1 sides come from seeding or a coin toss. After that, the team that lost the last game chooses its side for the next one.
- Global ban/pick
- Off by default, as in MPL. Soft locks a team out of heroes it already played in the series; hard takes any played hero out for both teams.
- Ranked drafts
- Tick Ranked and each captain drafts from their own account. When the last hero locks in, the draft model scores both drafts and the result moves your rating on the Draft Leaderboard.