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Exp Lane · Charge, Burst · Hard difficulty
The angel who fell from light into darkness.
54.03%
Win Rate
0.37%
Pick Rate
0.73%
Ban Rate
Mythic+ ranked, past 15 days — how specific heroes and rank brackets change Argus's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 54.0% | 0.6% | 3.4% |
| Legend | 54.4% | 0.5% | 1.4% |
| Mythic | 54.0% | 0.4% | 0.7% |
| Mythical Honor | 53.0% | 0.3% | 0.4% |
| Mythical Glory+ | 51.7% | 0.3% | 0.2% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Argus yet — check back soon.

When Argus' Meteoric Sword reaches 100 Malice Energy, his next Basic Attack unleashes Demonic Slash, dealing 80 (+50% Total Physical Attack) Physical Damage and recovering 100 (+10% Total Physical Attack) HP. This attack ignores 30% of the target's Physical Defense. Argus's Meteoric Sword gains 5 Malice Energy per second and 25 Energy per Basic Attack (critical strikes grant an additional 25 Energy). The Energy cap is 200. Each Demonic Slash consumes 100 Energy.

CD: 12
First Cast: Argus stretches out a demonic hand in the target direction, dealing 125 (+60% Extra Physical Attack) Physical Damage to the first enemy hero or creep hit, stunning them for 0.7s. Both Argus and the target are pulled toward each other, then the target is slowed by 40% for 2s. If no enemy is hit, Argus pulls himself toward the hand's destination instead. Use Again: Argus dashes and performs a wide slash, dealing 175 (+100% Extra Physical Attack) Physical Damage.

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In the laning phase, use Argus's 1st Skill to close in on the opponent and slow them with his 2nd Skill while hitting with Basic Attacks. If the enemy tries to run, use the second cast of his 1st Skill to chase.
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Argus counters heroes with poor mobility who cannot escape his attacks once he closes in, such as Gord and Aurora.
Argus is countered by Tanks with high Physical Defense, like Gatotkaca and Tigreal, because a lot of his damage comes from Basic Attacks.
Learn from the coaches behind these builds — structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
CD: 8
After a short charge, Argus thrusts his Meteoric Sword in the target direction, dealing 60 (+100% Total Physical Attack) Physical Damage. The charge time decreases as Attack Speed increases. If an enemy hero is hit, he immediately gains 100 Malice Energy and becomes enhanced for 3s. While enhanced, he gains 30% Attack Speed, and Demonic Slash restores 50 Malice Energy. Meteoric Sword counts as a Basic Attack, can trigger Attack Effects, and can Crit.

CD: 42
Argus removes all control effects, dealing 150 (+50% Total Physical Attack) Physical Attack to nearby enemies and gaining Death Immunity for 4s. When the state ends, he converts all damage dealt to heroes during this duration into HP. Passive: If Argus takes fatal damage while Eternal Evil is not on cooldown, Eternal Evil triggers automatically but only grants Death Immunity for 3s.

In teamfights, use Argus's 1st Skill to pull himself towards the enemy formation, then use the skill again to dash into their backline. Next, slow the enemy with his 2nd Skill and use Basic Attacks until his HP is low, then pop his Ultimate and continue the assault with Basic Attacks.