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Exp Lane · Jungle · Push, Damage · Medium difficulty
The immortal Monkey King, resolute and unyielding like the mountain that bore him.
51.76%
Win Rate
1.09%
Pick Rate
19.25%
Ban Rate
Mythic+ ranked, past 15 days. How specific heroes and rank brackets change Sun's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 53.7% | 1.6% | 23.0% |
| Legend | 50.8% | 1.3% | 18.5% |
| Mythic | 51.8% | 1.1% | 19.2% |
| Mythical Honor | 52.0% | 1.4% | 25.1% |
| Mythical Glory+ | 51.7% | 1.4% | 26.4% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Sun yet. Check back soon.

Enemies hit by Sun or his Doppelgangers will have their reduced by 5% (stacks up to 6 times). Sun recovers HP equal to 75 plus 15% of the Doppelganger's Physical Attack each time a Doppelganger deals damage. Sun or his Doppelgangers' Basic Attacks deal 65 extra damage to creeps.

CD: 6.5 Mana Cost: 70
Sun hurls his Golden Staff in the target direction, dealing 280 (+40% Total Physical Attack) Physical Damage to enemies in its path. Upon hitting an enemy hero or creep or reaching maximum range, the Golden Staff morphs into a Doppelganger that pursues enemies. The Doppelganger inherits Sun's attributes, deals 60% damage, and takes 150% damage for 5s. This skill shares its level and cooldown with Swift Exchange.

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In teamfights, Sun can start with his Ultimate to summon a Doppelganger, and approach the enemy with his 2nd Skill. Finally, he can use his 2nd Skill and Basic Attacks to deal damage.
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Use Sun's 1st Skill to chip away at enemies, and close the distance once they're low on HP with his 2nd Skill. Then use his 3rd Skill to deal a burst of damage with his Dopplegangers. Sun can start with his Ultimate to summon a Doppleganger, then Blink on the enemy with his 2nd Skill, and finally use his 3rd Skill and Basic Attacks finish them off.


Sun can deal great sustained damage and has armor-busting capabilities, making him a good counter to tanks with low damage output, such as Franco and Gatotkaca.

Fighter heroes with Lifesteal can counter Sun, however. For example, heroes like Ruby can steal a lot of HP by hitting Sun and his Dopplegangers.


Pair Sun with tanks who have strong CC abilities such as Belerick or Tigreal to create opportunities for Sun to deal damage.
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Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
CD: 6.5 Mana Cost: 70
Sun hurls his Golden Staff in the target direction, dealing 280 (+40% Total Physical Attack) Physical Damage to enemies in its path. He conjures a Doppelganger at his location that inherits his attributes, deals 60% damage, and takes 150% damage for 5s. Sun transforms into the Golden Staff and becomes concealed, reappearing at its maximum range.

CD: 5 Mana Cost: 40
Sun commands his Doppelgangers to strike at the target enemy with him, dealing 270 (+40% Total Physical Attack) Physical Damage and slowing the target and enemies behind them by 25% (can be stacked) for 1.5s. This counts as Basic Attack damage and can trigger Attack Effects but cannot Crit.

CD: 32
Sun summons a Doppelganger that inherits his attributes, deals 80% damage, and takes 120% damage for 8s.