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Jungle · Chase, Damage · Insane difficulty
The "Child of Miracle" who returned to the Leonins after years of wandering.
47.37%
Win Rate
0.25%
Pick Rate
0.45%
Ban Rate
Mythic+ ranked, past 15 days — how specific heroes and rank brackets change Joy's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 46.6% | 0.1% | 0.4% |
| Legend | 46.2% | 0.1% | 0.4% |
| Mythic | 47.4% | 0.3% | 0.4% |
| Mythical Honor | 47.5% | 0.3% | 0.4% |
| Mythical Glory+ | 48.3% | 0.4% | 0.3% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Joy yet — check back soon.

Joy becomes Angry! each time her skill hits a non-Minion enemy, dealing 100 (+80% Total Magic Power) Magic Damage and increasing her Movement Speed by 60% that decays over 4s (hitting the Leonin Crystal will also grant the Movement Speed effect). This effect has a cooldown of 4s for each target. Joy's Basic Attack will deal 65 (+65% Total Physical Attack) (+65% Total Magic Power) Magic Damage.

CD: 4
Joy summons a Leonin Crystal at the target location, dealing 200 (+40% Total Magic Power) Magic Damage to nearby enemies and slowing them by 30% for 1s. The Leonin Crystal lasts up to 2s.

CD: 0.132
Joy dashes in the target direction, dealing 120 (+40% Total Magic Power) Magic Damage to enemies in her path. Hitting an enemy or the Leonin Crystal allows Joy to cast this skill again within 0.8s and gain 1 Beat Energy. Casting this skill on the beat increases the skill damage by 100% and grants a 80 (+60% Total Magic Power) shield that lasts 3s. This skill can be cast up to 4 times in succession.
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In teamfights, Joy should summon a Leonin Crystal with her 1st Skill and use it as a springboard for her 2nd Skill to enter the battle. Continue to chain her 2nd Skill on the beat to unlock her Ultimate. Finally, use her Ultimate to finish off the enemy.
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In the laning phase, Joy should place her 1st Skill on top of the enemy, then use her 2nd Skill to dash through both targets and continue to chain her 2nd Skill on the beat for damage.
Joy is strong against heroes that lack mobility or rely on CC, like Xavier and Vexana, because she has an easier time hitting them with her 2nd Skill while being immune to their CC's.
Joy is countered by heroes that can restrict mobility skills, such as Minsitthar and Khufra, due to her kit's heavy reliance on her 2nd Skill.
Learn from the coaches behind these builds — structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.

Joy increases her Physical & Magic Defense by 15 (+10% Total Magic Power) and gains 30% Movement Speed. Over the next 3s, she pulses 8 times, dealing 120 (+40% Total Magic Power) Magic Damage each time to nearby enemies. Each Meow, Rhythm of Joy! cast on the beat increases this skill's damage by 40%. If perfect rhythm is achieved by hitting every beat with Meow, Rhythm of Joy!, Joy also gains 40% Spell Vamp while this skill is active. This skill unlocks when Joy acquires Beat Energy. Casting this skill with 3 Beat Energy will remove all debuffs on Joy and make her immune to slow effects while this skill is active.