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Jungle ยท Chase, Finisher ยท Hard difficulty
A geisha ninja from the Scarlet Shadow, armed with dual fans and adorned in crimson maple and the meisen. In her twisted mind, death is the ultimate salvation.
50.78%
Win Rate
0.51%
Pick Rate
34.44%
Ban Rate
Mythic+ ranked, past 15 days โ how specific heroes and rank brackets change Hirara's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 45.3% | 0.2% | 6.6% |
| Legend | 49.0% | 0.3% | 17.1% |
| Mythic | 50.8% | 0.5% | 34.4% |
| Mythical Honor | 51.3% | 0.7% | 49.4% |
| Mythical Glory+ | 54.2% | 0.9% | 68.8% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Hirara yet โ check back soon.

Hirara has only two skills, representing her two weapons: Meisen-e and Kaerazu. Drag one skill onto the other to cast a combo skill. Hirara has 2 Crimson / Death Energy. Casting a combo skill consumes 1 Crimson / Death Energy. Energy recovery time is the same as the cooldown of Meisen-e. Consuming Energy interrupts the recovery process. Hirara only deals 30(+4*Hero Level)% damage to minions.

CD: 8.5
Hirara rides the waves using Meisen-e, performing up to two joystick dashes (the first dash goes in her facing direction). She deals 150 (+50% Extra Physical Attack) Physical Damage to enemies hit.

CD: 5
Hirara uses Kaerazu to unleash the Crimson Maple, dealing 150 (+50% Extra Physical Attack) Physical Damage to enemies in a fan-shaped area. After a short delay, she deals damage again at the target location, dealing 2 times the initial Crimson Maple damage.
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In the laning phase, use Hirara's 1st Skill to close in, then use a 1st + 2nd Combo Skill to immobilize the target. Follow up with a 2nd + 1st Combo Skill to deal heavy damage and dash away to safety.
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In teamfights, wait for the enemy backline to become isolated and use Hirara's 1st Skill to dive in. Use a 1st + 2nd Combo Skill to deal damage and apply CC, then follow up with a 2nd + 1st Combo Skill to burst the target down and dash out of the enemy formation. Finally, use her 2nd Skill to deal additional damage.
Hirara's high mobility allows her to dive the enemy backline with ease, making her an excellent counter to squishy heroes who lack self-protection, like Ixia and Pharsa.The untargetable effect from Hirara's 2nd + 1st Combo Skill is great against delayed skills that deal high damage, giving her a big advantage when facing heroes like Yin and Gusion.
However, while Hirara is quick and nimble, she is also quite fragile. Against burst Assassins with targeted abilities, such as Saber and Natalia, it can be difficult to predict their attacks and use her 2nd + 1st Combo Skill in time. If she gets caught, she'll be taken down instantly.
Learn from the coaches behind these builds โ structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.

Hirara has only two skills, representing her two weapons: Meisen-e and Kaerazu. Drag one skill onto the other to cast a combo skill. Hirara has 2 Crimson / Death Energy. Casting a combo skill consumes 1 Crimson / Death Energy. Energy recovery time is the same as the cooldown of Meisen-e. Consuming Energy interrupts the recovery process. Hirara only deals 30(+4*Hero Level)% damage to minions.

Hirara enhances Kaerazu with the power of Meisen-e to cast a combo skill. She becomes untargetable and immobilized for up to 1s. After 0.6s, she deals 3.5 times Crimson Maple damage, and can then cast the second joystick dash of Meisen-e to end these states early.

Hirara enhances Meisen-e with the power of Kaerazu to cast a combo skill. After casting the first joystick dash of Meisen-e, she spins, dealing 2.5 times the Crimson Maple damage and immobilizing enemies for 0.8s.
Hirara has high damage output in the early-to-mid game, but the delay in her skills makes landing them less consistent. Hirara works especially well with strong early-game heroes with CC, such as Angela and Minotaur, allowing her to build an early advantage more easily.