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Jungle ยท Poke, Burst ยท Medium difficulty
Genius ninja in the Shadow Sect who is at the crossroads.
52.66%
Win Rate
0.47%
Pick Rate
6.74%
Ban Rate
Mythic+ ranked, past 15 days โ how specific heroes and rank brackets change Hanzo's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 52.8% | 0.3% | 3.2% |
| Legend | 52.9% | 0.5% | 5.6% |
| Mythic | 52.7% | 0.5% | 6.7% |
| Mythical Honor | 51.8% | 0.5% | 5.9% |
| Mythical Glory+ | 49.6% | 0.5% | 3.6% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Hanzo yet โ check back soon.

Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.

The skill can only be used on targets with max stacks of Dark Ninjutsu. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP. When targeting the Turtle, Lord, or enemy heroes, he deals 600 (+120% Extra Physical Attack) Physical Damage, recovers 10% HP, and reduces this skill's cooldown by 60%.

CD: 10
Hanzo dashes in the target direction, leaving dark mist in front that deals 90 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit). The dark mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.
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Hanzo should activate his Ultimate from a safe position and engage as Hanekage. Use his 2nd Skill to dash in and knock enemies Airborne, then use his Black Mist and Basic Attacks to quickly stack his Passive and use his 1st Skill for maximum damage.
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When ganking, Hanzo can use his 2nd Skill to close the distance, then stack his Passive with Basic Attacks and unleash his 1st Skill at max stacks for hefty damage. In teamfights, Hanzo should activate his Ultimate from a safe position and engage as Hanekage. Use his 2nd Skill to dash in and knock enemies Airborne, then use his Black Mist and Basic Attacks to quickly stack his Passive and use his 1st Skill for maximum damage.
Hanzo's Ultimate enables him to poke or dive with relative safety, making him a serious threat to squishy heroes without mobility, like Layla, Ixia, and Zhuxin, while also disrupting the enemy in teamfights.
Hanzo fares less favorably against heroes with lots of mobility, such as Fanny, Lancelot, and Arlott, since it's difficult to build stacks on them, thus limiting Hanzo's damage.
Learn from the coaches behind these builds โ structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.

CD: 36
Hanzo charges into battle as Hanekage, consuming 170 Energy per second. He gains 20 Energy when a non-hero unit dies nearby and 200 Energy when it's a hero. He gains 15 Energy when attacking a hero, and 45 Energy when attacking the Turtle or the Lord. When Energy runs out, Hanzo's body will be slowly drawn to Hanekage's position. While in Hanekage form, Hanzo's body is invincible, while Hanekage ignores obstacles and gains 50% Movement Speed and 30% Attack Speed. Use Again or Upon Death: Hanekage returns to Hanzo's body, recovering 16% HP and becoming untargetable during the return. If Hanekage is killed, Hanzo will be slowed by 50% and revealed for 6s, and the skill's cooldown will be doubled.

Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.

CD: 10
Hanekage dashes to an enemy hero, dealing 300 (+60% Extra Physical Attack) Physical Damage to the target after a brief delay. Each stack of Dark Ninjutsu on the target increases this damage by 20%. When the target has max stacks of Dark Ninjutsu, he deals extra damage equal to 15 (+2% Extra Physical Attack)% of the target's Max HP (ignoring 30% of the target's Physical Defense) and recovers 20% Max HP for Hanzo. This skill can be cast on the Turtle or the Lord (deals up to 1000 damage).

CD: 10
Hanekage dashes in the target direction, knocking enemies in his path airborne for 0.4s and dealing 405 (+45% Extra Physical Attack) Physical Damage (recovers 200 Energy if hitting an enemy hero), leaving a Dark Mist in the area he passes through. The mist deals 135 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s (up to 4 times). It also slows enemies in the area by 40%. This damage is considered Basic Attack Damage, but cannot Crit.

CD: 1
Hanekage returns to Hanzo's body and exits the Hanekage form.

Hanzo has high burst potential but needs time to stack his Passive, so he works best with heroes who can keep the enemy CC'd, like Aurora, Belerick, and Tigreal.