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Roam · Initiator, Crowd Control · Hard difficulty
Sealed ancient tyrant.
54.75%
Win Rate
0.48%
Pick Rate
3.40%
Ban Rate
Mythic+ ranked, past 15 days. How specific heroes and rank brackets change Khufra's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 55.7% | 0.2% | 0.5% |
| Legend | 55.9% | 0.3% | 1.6% |
| Mythic | 54.8% | 0.5% | 3.4% |
| Mythical Honor | 55.0% | 0.4% | 4.6% |
| Mythical Glory+ | 54.3% | 0.5% | 3.2% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Khufra yet. Check back soon.

Khufra activates the Spell Curse left by Esmeralda every 8s, enhancing his next Basic Attack. The enhanced Basic Attack gains extra attack range and deals 100 (+120% Total Physical Attack) (+ 6% target's ) Magic Damage. He also slows the target by 30% for 1.5s and recovers 8% of his on hit. Each time Khufra applies a control effect to an enemy hero with his skill, the cooldown of Spell Curse is reduced by 4s.

CD: 15 Mana Cost: 80
Khufra pulls the bandages on his arms to launch himself in the specified direction, dealing 50 (+ 7 (+1.5% Extra Physical Attack)% of his ) Physical Damage to all enemies on the path. When blinking to the furthest distance or encountering the first enemy hero, Khufra will immediately stop, dealing 50 (+ 7 (+1.5% Extra Physical Attack)% of his ) Physical Damage to nearby enemies and knocking them airborne for up to 1s.

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In teamfights, Khufra should open with his 1st Skill, then his Ultimate for area control, follow up with his 2nd Skill to prevent the enemy from escaping with their dash or blink skills.
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In the laning phase, Khufra uses his 1st Skill to aim while charging before launching himself to CC the enemy target. He then deals damage and slows the target with his enhanced Basic Attack and follows up with his 2nd Skill to keep the target slowed.


Khufra's 2nd Skill can be used to interrupt movement abilities, making him strong against heroes who fight with movement abilities, such as Joy and Lancelot.


Khufra is countered by resilient tank heroes, as his CC abilities pose no threat to these heroes. Heroes like Fredrinn and Gloo are good examples here.


Khufra works best with heroes with strong CC abilities that make it easier for his 1st Skill to hit, such as Eudora and Pharsa.
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Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
CD: 10 Mana Cost: 70
Khufra uses bandages to wrap himself into a Bouncing Ball, increasing his by 30%. Enemies trying to use mobility skills to move across Khufra will be knocked airborne. Each time the Bouncing Ball hits the ground, it deals 50 (+ 3 (+2% Extra Physical Attack)% of his ) Magic Damage to nearby enemies and slows them by 80% for 0.2s.

CD: 50 Mana Cost: 150
Khufra pushes back all enemy targets around him toward his front (this skill can only be interrupted by Suppression), dealing 300 (+100% Total Physical Attack) Physical Damage and slowing them down for 1.25s. If the enemies are knocked against walls, extra Physical Damage equal to 150% of this skill's damage will be inflicted upon them, and they will be stunned, instead of slowed.