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Jungle · Exp Lane · Chase, Magic Damage · Medium difficulty
A Raven assassin of the Church of Light, a young boy who's in search of his home…
49.90%
Win Rate
0.90%
Pick Rate
1.97%
Ban Rate
Mythic+ ranked, past 15 days — how specific heroes and rank brackets change Julian's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 50.5% | 1.2% | 4.4% |
| Legend | 50.1% | 1.0% | 2.9% |
| Mythic | 49.9% | 0.9% | 2.0% |
| Mythical Honor | 49.8% | 0.8% | 1.0% |
| Mythical Glory+ | 48.7% | 0.6% | 0.3% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Julian yet — check back soon.

After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level). After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 85% damage to Creeps). Casting another skill extends the duration. Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).

CD: 9 Mana Cost: 30
Julian hurls a flying scythe in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 30% for 1s. The scythe disappears upon hitting a non-minion enemy.

CD: 9 Mana Cost: 30
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In teamfights, Julian can slow the enemy with his 1st Skill before dashing into the enemy battle formation with his 2nd Skill. Then use his enhanced 3rd Skill for area CC.
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In the laning phase, Julian can use his 2nd Skill to close in on the enemy, and his 3rd Skill to immobilize them. Then he can use his enhanced 1st Skill to deal damage. Follow up with his enhanced Basic Attacks to prevent the enemy from escaping.
Julian is a hero who can constantly grow his own advantage, so he is strong against heroes who are weak in the early game, like Cecilion and Aldous.
Julian needs to hit enemy heroes with his skills to bring out his potential, so he is countered by heroes with good Mobility. Such as Joy and Harith.
Learn from the coaches behind these builds — structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
Julian summons a flying sword and dashes in the target direction, dealing 400 (+80% Total Magic Power) Magic Damage to enemies along the way.

CD: 9 Mana Cost: 30
Julian casts chains at the target location, dealing 300 (+100% Total Magic Power) Magic Damage to enemies hit after a short delay and immobilizing them for 1.2s.

After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level). After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 85% damage to Creeps). Casting another skill extends the duration. Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).

CD: 0 Mana Cost: 60
Julian hurls enhanced scythes in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 50% for 1s. Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 80 (+30% Total Magic Power) Magic Damage every 0.3s to nearby enemies (up to 8 times).

CD: 0 Mana Cost: 60
Julian summons a large number of flying swords and dashes in the target direction, dealing 75 (+15% Total Magic Power) Magic Damage every 0.1s to enemies along the way (up to 9 times). Julian's untargetable and invisible during the dash.

CD: 0 Mana Cost: 60
Julian casts chains at the target location, dealing 40 (+10% Total Magic Power) Magic Damage every 0.2s to enemies hit and slowing them by 30%. Enemies that are still in the area at the end of the skill duration will take 250 (+100% Total Magic Power) extra Magic Damage and be knocked airborne for 0.8s.