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Mid Lane · Roam · Guard, Charge · Medium difficulty
A necromancer in Necrokeep who's determined to find a cure for the Mist.
52.35%
Win Rate
0.12%
Pick Rate
0.34%
Ban Rate
Exactly as played in recent MPL Indonesia matches. Emblem, talents, and full item build.
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MPL ID · Match 1033 · Game 2
Mythic+ ranked, past 15 days. How specific heroes and rank brackets change Faramis's win rate.
No coach build published for Faramis yet. Check back soon.

When Faramis's skills deal damage to enemy heroes and summoned units, they leave behind Soul Fragments. Absorbing a Soul Fragment recovers 100 (+50% Total Magic Power) HP and grants 2 (up to 40 stacks). Upon death, he consumes the absorbed Soul Fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%). He can gain up to 1 Soul Fragment from the same enemy hero using skills every 4s. Enemies that die around Faramis also have a chance to drop Soul Fragments.

CD: 15 Mana Cost: 85
Faramis enters the Shadow state for 3s, gaining 70% Movement Speed, 25 , and 20% Cooldown Reduction of this skill. He also gains the ability to move through terrain. Enemy heroes he touches take 250 (+60% Total Magic Power) Magic Damage and are marked with a Nether Mark. Upon leaving the Shadow state, Faramis pulls all the marked enemy heroes toward him, dealing 250 (+60% Total Magic Power) Magic Damage. Use Again: Ends the Shadow state early to pull marked enemy heroes toward him. Soul Fragment absorption range is increased while this skill is active.

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In teamfights, use Faramis' Ultimate to protect his allies, then get close to the enemy and apply Nether Marks with his 1st Skill. Activate the 1st Skill again to pull them over and follow up with his 2nd Skill for additional damage.
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In the laning phase, use Faramis' 1st Skill to get close to the enemy and hit them with his 2nd Skill while applying a Nether Mark with the 1st Skill. Then, use his 1st Skill again to pull the enemy back to him.


Faramis' ability to temporarily prevent teammates from being killed makes him a good pick against heroes that go all-in to burst down a target, like Saber and Eudora.


Faramis is countered by high mobility heroes that are difficult for him to catch with his 1st Skill, such as Novaria and Pharsa.


Faramis works well with heroes that are designed to dive into the enemy, such as Leomord and Martis, as he'll be able to maximize the life-saving effect of his Ultimate.
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Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 50.1% | 0.0% | 0.2% |
| Legend | 52.5% | 0.1% | 0.3% |
| Mythic | 52.4% | 0.1% | 0.3% |
| Mythical Honor | 51.7% | 0.1% | 0.3% |
| Mythical Glory+ | 50.7% | 0.1% | 0.3% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
CD: 6 Mana Cost: 60
Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330 (+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200 (+86% Total Magic Power) Magic Damage (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits).

CD: 90 Mana Cost: 150
Faramis turns his surroundings into the Nether Realm for 6s. Allied heroes within (including himself) enter the Specter state, gaining 400 (+ 10 (+5% Total Magic Power)%) extra HP and 50% extra Movement Speed for 1s. When the Specter state breaks, heroes within clear all debuffs and enter a brief Resurrection state for 1.3s. The Specter state immediately ends if the allied hero leaves the Nether Realm.