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Jungle · Exp Lane · Burst, Control · Medium difficulty
A young martial artist on a journey to defeat the Evil God that dwells within him.
48.12%
Win Rate
0.40%
Pick Rate
1.65%
Ban Rate
Mythic+ ranked, past 15 days — how specific heroes and rank brackets change Yin's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 49.2% | 1.0% | 7.8% |
| Legend | 48.3% | 0.7% | 3.9% |
| Mythic | 48.1% | 0.4% | 1.7% |
| Mythical Honor | 48.8% | 0.3% | 0.9% |
| Mythical Glory+ | 49.5% | 0.2% | 0.3% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Yin yet — check back soon.

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

CD: 10
Yin gains 60% extra Movement Speed (decays over 3s). During this time, his next Basic Attack will be enhanced, dealing 25 (+100% Total Physical Attack) Physical Damage. If the enhanced Basic Attack hits an enemy, Yin throws a charged punch forward, dealing 360 (+200% Extra Physical Attack) Physical Damage to enemies in its path. Successfully throwing the charged punch reduces the skill's cooldown by 35%.

CD: 12
Yin dashes forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the Golden Ring will catch up with Yin, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.
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Yin should use his 1st Skill to gain Movement Speed and then his 2nd Skill to get close to a key enemy and hit them with his enhanced Basic Attack before trapping them in his Ultimate. In Lieh form, use his 2nd Skill to stun the enemy and finish them off with his 1st Skill.
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Yin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off.
Yin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate.
Learn from the coaches behind these builds — structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.

CD: 52
After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and 50 extra Physical & Magic Defense that last 8s. The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s. If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Lieh smashes enemies forward 9 times. During this time, he is immune to control effects, and his smashing speed gradually increases. Each smash deals 120 (+100% Extra Physical Attack) Physical Damage and slows enemies by 75% for 0.2s. After 0.8s, Lieh can move or cast skills to cancel the skill early.

CD: 12
Lieh strikes a flying kick forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. Enemies hit will also be knocked back slightly. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the Golden Ring will catch up with Lieh, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.

CD: 52
After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and 50 extra Physical & Magic Defense that last 8s. The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s. If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.
In the laning phase, Yin should use his 1st Skill to gain Movement Speed, then use his 2nd Skill to dash behind the enemy so the Golden Rings will stun them on their return, and end with his enhanced Basic Attack.