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Gold Lane ยท Burst, Finisher ยท Medium difficulty
A mysterious demon hunter that operates outside the conventions of the Church of Light. Always seen with a violin case in hand, he hunts down demons with his two soul-devouring weapons.
41.46%
Win Rate
1.40%
Pick Rate
1.87%
Ban Rate
Exactly as played in recent MPL Indonesia matches โ emblem, talents, and full item build.
KennzyySkie










MPL ID ยท Match 1034 ยท Game 5
KennzyySkie










MPL ID ยท Match 1033 ยท Game 1
EMANN










MPL ID ยท Match 1031 ยท Game 3
Mythic+ ranked, past 15 days โ how specific heroes and rank brackets change Granger's win rate.
No coach build published for Granger yet โ check back soon.

Granger's unique Demon Hunting Gun and Cannon are powered by Demonic Energy. Both his weapons start with 800 max Energy. His Gun restores 8% Energy per second while his Cannon restores 2% Energy per second. Killing a Minion / Creep permanently increases their max Energy by 6 / 6, and instantly restores their Energy by 5% / 5%, respectively. Each kill or assist on an enemy hero permanently increases both weapons' max Energy by 12 and instantly restores 10% Energy. Every 1% Cooldown Reduction converts to 2 Physical Attack. Demonic Energy costs are not affected by Energy Cost Reduction.

CD: 0.3
Granger rapidly fires 6 shot(s) with his Gun, with each shot dealing 60 (+45% Total Physical Attack) Physical Damage and consuming 70 Gun Energy. The last shot is guaranteed to Crit. While firing, Granger's Movement Speed is increased by 10%. Granger stops firing when he runs out of Energy, or when the skill is cast again. Rhapsody has no cooldown and can be cast once his Gun Energy is over 420.

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In the laning phase, use Granger's 1st Skill to poke the enemy. When his energy gets low, use his 2nd Skill to replenish it and continue to poke with his 1st Skill.
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In teamfights, use Granger's Ultimate to poke from a safe distance and continue the attack with his 1st Skill. When the 1st Skill ends, use his Ultimate again for more damage and to reposition. If enemies get close, use his 2nd Skill to create distance and continue dealing damage with his 1st Skill.
Granger counters squishy heroes who lack mobility, such as Chang'e and Cecilion, who have a hard time dodging his 1st Skill and are vulnerable to the high damage of his Ultimate.
Granger is countered by heroes with strong single target killing power. Despite having good mobility, Granger lacks other defensive measures. Heroes like Saber and Hayabusa can quickly get the jump on Granger and finish him off.
Learn from the coaches behind these builds โ structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 42.1% | 1.1% | 4.5% |
| Legend | 40.9% | 1.3% | 3.2% |
| Mythic | 41.5% | 1.4% | 1.9% |
| Mythical Honor | 42.0% | 1.4% | 1.1% |
| Mythical Glory+ | 45.3% | 1.6% | 1.3% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
CD: 12
Granger uses his Demon Hunter agility to dash in the target direction, instantly restoring 15% Energy for his Gun. Rondo can be cast while channeling Rhapsody. Each time Rhapsody hits an enemy, Rondo's Cooldown is reduced by 0.5s.

CD: 0.6 Energy Cost: 250
Granger fires his Cannon in the target direction, dealing 150 (+110% Total Physical Attack) Physical Damage to the first enemy hero hit and other targets in the blast radius. Targets hit will be briefly slowed. Granger can roll in the Joystick's direction after each shot. Death Sonata can be cast while firing Rhapsody. Death Sonata has a brief cooldown and consumes 250 of Granger's Cannon Energy per shot.