Loading

Mid Lane ยท Damage, Control ยท Medium difficulty
A celestial traveler in the universe.
51.59%
Win Rate
0.75%
Pick Rate
0.30%
Ban Rate
Mythic+ ranked, past 15 days โ how specific heroes and rank brackets change Cyclops's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 51.2% | 0.7% | 0.9% |
| Legend | 51.4% | 0.8% | 0.4% |
| Mythic | 51.6% | 0.7% | 0.3% |
| Mythical Honor | 50.9% | 0.7% | 0.2% |
| Mythical Glory+ | 49.9% | 0.6% | 0.1% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Cyclops yet โ check back soon.

Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.

CD: 7.5 Mana Cost: 50
Cyclops casts two Stardust Disks in the target direction, each dealing 240 (+60% Total Magic Power) Magic Damage to enemies in its path.

CD: 14 Mana Cost: 60
Cyclops conjures Starlit Spheres around himself, gaining 50% Movement Speed that decays over 2s. The spheres automatically seek and attack nearby enemies (prioritizes enemy heroes), exploding on collision to deal 200 (+65% Total Magic Power) Magic Damage. Damage is reduced for subsequent hits on the same target.

โ
โ
In teamfights, Cyclops should control the target enemy with his Ultimate, close in with his 2nd Skill, then finish off the target with his 1st Skill.
โ
Cyclops can use his 2nd Skill to close in on enemy heroes then hit them with both his 1st Skill and the spheres summoned by his 2nd Skill. This combo is very effective against enemy heroes.
Cyclops' short skill cooldown makes him strong against mid-ranged heroes with poor Mobility, such as Terizla and Alpha.
Cyclops lacks Dash or Blink skills, making him the preferred target for heroes with gap closers and CC skills. Such as Lancelot, Alucard and Kagura.
Learn from the coaches behind these builds โ structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
CD: 26 Mana Cost: 60
Cyclops creates a Planetary Sphere that tracks the target enemy hero or creep, dealing 500 (+120% Total Magic Power) Magic Damage and immobilizing them for 0.75-1.5s (scales with travel distance).