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Roam ยท Support, Crowd Control ยท Hard difficulty
A super cyborg who can transform into a car and lead his teammates into battle.
48.69%
Win Rate
0.81%
Pick Rate
2.44%
Ban Rate
Mythic+ ranked, past 15 days โ how specific heroes and rank brackets change Johnson's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 52.3% | 1.1% | 6.8% |
| Legend | 50.2% | 1.0% | 3.8% |
| Mythic | 48.7% | 0.8% | 2.4% |
| Mythical Honor | 48.2% | 0.6% | 1.6% |
| Mythical Glory+ | 47.3% | 0.4% | 0.7% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Johnson yet โ check back soon.

When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.

CD: 8
Johnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.

CD: 10
Johnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and Magic Defense by 10% (stacks up to 3 times) for 2s. While his shield is raised, Johnson can perform Basic Attacks and cast skills.
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In teamfights, cast Johnson's Ultimate and pick up a teammate before engaging the enemy. Then follow up with his 2nd Skill and 1st Skill to CC the enemy again.
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In the laning phase, use Johnson's 1st Skill to stun enemies, then move in and hit them with his 2nd Skill and Basic Attacks.
Johnson counters melee heroes with high burst like Alucard and Zilong because of Johnson's high Physical Defense and CC ability.
Johnson is countered by agile heroes who deal Magic Damage such as Harith and Kagura because they can easily dodge Johnson's skills while their damage is not affected by his Physical Defense.
Learn from the coaches behind these builds โ structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.

CD: 36
Passive: Johnson's Physical Defense is increased by 10%. Active: Johnson transforms into a car. Nearby allied heroes can use Hop In to ride with him (only 1 at a time). When the car hits an enemy hero, it explodes and deals 300 (+240% Total Physical Defense)โ450 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5โ1s (scales with driving time). It also creates an electrified zone at the location that continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within. Johnson's location is revealed to enemies for 3s when he casts this skill.