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Jungle · Exp Lane · Damage, Regen · Easy difficulty
One day, the Orcs will break free from their shackles.
46.51%
Win Rate
0.52%
Pick Rate
0.39%
Ban Rate
Mythic+ ranked, past 15 days. How specific heroes and rank brackets change Balmond's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 45.8% | 0.9% | 0.6% |
| Legend | 44.8% | 0.5% | 0.3% |
| Mythic | 46.5% | 0.5% | 0.4% |
| Mythical Honor | 46.3% | 0.6% | 0.4% |
| Mythical Glory+ | 46.3% | 0.5% | 0.3% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Balmond yet. Check back soon.

Balmond recovers 5% upon killing a minion or creep, and 10% upon a hero kill or assist.

CD: 8
Balmond charges in the target direction, dealing 150 (+60% Total Physical Attack) Physical Damage to enemies along the way. He stops upon hitting an enemy hero, knocking them back and slowing them by 40% for 3s.

CD: 6
Balmond gains 15% Movement Speed and spins with his axe for 3s, dealing 30 (+1.3% Max HP) (+25% Total Physical Attack) Physical Damage per hit to nearby enemies up to 14 times. Each hit reduces the target's by 5% (up to 40%).

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Balmond can close in on the enemy with Soul Lock, follow up with Cyclone Sweep for continuous damage, then cast his Ultimate to finish off low HP enemies.
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Balmond can close in on the enemy with Soul Lock, follow up with Cyclone Sweep for continuous damage, then cast his Ultimate to finish off low HP enemies.


Balmond is strong against squishy heroes who lack the ability to escape once he closes the gap on them, such as Layla and Eudora.


Balmond is countered by ranged heroes who can deal damage to Balmond outside of his attack range, such as Lesley and Irithel.


Balmond is best with Support heroes that can boost his Mobility and Survivability. Examples include Angela and Rafaela.
Learn from the coaches behind these builds. Structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
CD: 34
Balmond unleashes a powerful strike in a target direction, dealing 150 (+70% Total Physical Attack) (+ 30% of the target's lost ) as True Damage. This skill can only be interrupted by Suppression. Damage dealt to non-hero units is capped at 1000 True Damage.