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Jungle ยท Damage, Chase ยท Hard difficulty
A master treasure appraiser in Los Pecados accumulating wealth and searching for his lost friend.
50.54%
Win Rate
0.73%
Pick Rate
7.84%
Ban Rate
Exactly as played in recent MPL Indonesia matches โ emblem, talents, and full item build.
Kairi










MPL ID ยท Match 1035 ยท Game 4
Kairi










MPL ID ยท Match 1035 ยท Game 2
Nnael










MPL ID ยท Match 1035 ยท Game 1
Mythic+ ranked, past 15 days โ how specific heroes and rank brackets change Fredrinn's win rate.
No coach build published for Fredrinn yet โ check back soon.

Fredrinn gains 1 Combo Point that lasts 5s each time his skill hits a non-minion enemy, up to 4 Combo Points. His Ultimates cost different numbers of Combo Points. Fredrinn stores 100% of the damage he receives as Crystal Energy, which decays after 5s at a rate of 10% Max HP per second. Fredrinn can convert the stored Crystal Energy into HP by 20% of his damage dealt (10% for damage dealt to minions). Gaining a Combo Point resets the decaying timer.

CD: 7.5
Fredrinn thrusts his sword in the target direction, dealing 125 (+7% Total HP) (+120% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 30% for 2s. His next Basic Attack gains extra attack range and deals 85 (+100% Total Physical Attack) Physical Damage. This skill deals 200% damage to non-hero enemies.

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In teamfights, Fredrinn should use his 2nd Skill to close in on the enemy hero and knock them airborne, then use his 1st Skill and 1st Ultimate for CC and cooldown reset. Use his enhanced Basic Attacks, 1st and 2nd skills sequentially to deal heavy damage, and finish with his 2nd Ultimate after knocking the enemy airborne for the kill.
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Fredrinn is strong against Mage heroes who rely on skill bursts, as it is difficult for them to one-shot him with their bursts. Instead, once Fredrinn has enough Combo Points, he can use his 2nd Ultimate to easily finish them off. Such as Vale and Eudora.
Fredrinn is countered by Marksman heroes who can deal True Damage, as they can take him down very easily. Heroes like Kerrie and Lesley are good examples here.
Learn from the coaches behind these builds โ structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 49.9% | 0.3% | 2.6% |
| Legend | 49.6% | 0.5% | 4.0% |
| Mythic | 50.5% | 0.7% | 7.8% |
| Mythical Honor | 51.2% | 0.9% | 11.0% |
| Mythical Glory+ | 52.0% | 1.1% | 16.2% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
CD: 7.5
Fredrinn dashes in the target direction, dealing 140 (+80% Extra Physical Attack) Physical Damage to the first non-minion enemy hit. His next Basic Attack knocks the target airborne for 0.3s.

Fredrinn deals 210 (+100% Extra Physical Attack) Physical Damage to nearby enemies and taunts them for 1s. Hitting a non-minion enemy grants Fredrinn 25 Physical & Magic Defense for 3s and reduces the cooldowns of Piercing Strike and Brave Assault by 75%. This skill costs 1 Combo Point.

Fredrinn slams his sword in the target direction (this skill can only be interrupted by Suppression), dealing 600 plus 21% of his Crystal Energy as Physical Damage to enemies in a fan-shaped area after a short delay. Enemies in the center of the area take 175% damage. This skill doubles the conversion ratio based on damage dealt to enemy heroes from stored Crystal Energy to HP. This skill costs 3 Combo Points.


In the laning phase, Fredrinn can dash to the enemy hero with his 2nd Skill, and knock that hero airborne with the enhanced Basic Attack. Then follow up with his 1st Skill to deal damage.