Loading

Jungle ยท Exp Lane ยท Push, Burst ยท Medium difficulty
Cruel pirate leader, Franco's sworn enemy.
51.67%
Win Rate
0.30%
Pick Rate
0.14%
Ban Rate
Mythic+ ranked, past 15 days โ how specific heroes and rank brackets change Bane's win rate.
| Bracket | Win | Pick | Ban |
|---|---|---|---|
| Epic | 52.7% | 0.2% | 0.6% |
| Legend | 51.7% | 0.3% | 0.2% |
| Mythic | 51.7% | 0.3% | 0.1% |
| Mythical Honor | 51.8% | 0.3% | 0.1% |
| Mythical Glory+ | 51.0% | 0.2% | 0.1% |
Daily Mythic+ win rate over the last 2 days (dashed line = 50%).
No coach build published for Bane yet โ check back soon.

Bane infuses his weapon with a stack of Power of Tide each time he uses a skill (up to 2 stacks). Each of his subsequent Basic Attacks consumes a stack to deal Physical Damage equal to (+95% Total Physical Attack) plus 4(+0.4*Hero Level)% of the target's Max HP to nearby enemies.

CD: 8 Mana Cost: 30
Bane fires his Crab Claw Cannon in the target direction, dealing 150 (+160% Total Physical Attack) Physical Damage to the first enemy hit and then 150% damage to a random enemy behind them (prioritizes enemy heroes). Enemies hit are slowed by 10 (+10% Total Magic Power)% for 1s. Every 100 Physical Attack Bane possesses reduces this skill's cooldown by an additional 8%.

CD: 7.5 Mana Cost: 50
Bane swallows a cup of sea ink, recovering 200 (+150% Total Magic Power) (+ 5 (+1.5% Total Magic Power)% his lost HP), and gaining 50% Movement Speed that decays over 2.5s. Use Again: Bane spits corrosive ink in a fan-shaped area, dealing 140 (+130% Total Magic Power) Magic Damage (up to 200% with charging time). Every 100 Magic Power Bane possesses reduces this skill's cooldown by 7%.
โ
โ
โ
โ
โ
โ
In teamfights, use Bane's 2nd Skill to close in and catch multiple enemies with his Ultimate. Use an enhanced Basic Attack when the enemies are knocked airborne, then use his 2nd Skill and another enhanced Basic Attack. Finally, use his 1st Skill and enhanced Basic Attack to chase and finish off the enemy.
โ
Bane counters Tanks with high HP but low damage, such as Hylos and Belerick, because he can out-sustain them and deals HP percentage-based damage.
Bane is countered by Mages that deal heavy damage from afar, such as Vale and Xavier who can deal significant damage to him before he can get in range.
Learn from the coaches behind these builds โ structured courses, live webinars, and 1-on-1 coaching.
Hero data & statistics: official Mobile Legends: Bang Bang (Moonton), Mythic+ ranked, past 15 days.

CD: 40 Mana Cost: 120
Bane summons a school of sharks to charge in the target direction, dealing 700 (+80% Total Physical Attack) (+150% Total Magic Power) Magic Damage to enemies hit, knocking them airborne for 0.6s, and slowing them by 75% (decays over 3s). This skill deals 40% damage to turrets.




In the laning phase, use Bane's 2nd Skill to get close to the enemy and hit them with an enhanced Basic Attack. Then use his 1st Skill to slow the enemy followed by another enhanced Basic Attack. And end with his 2nd Skill again with another enhanced Basic Attack.